Race Average
Height
Average
Weight
Characteristics
Modification
Notes
Amazonian 9' 325 lbs High Strength, low Coordination Amazonians are well proportioned, similar to humans in shape but 50% taller. A curious quirk of their reproductive cycle makes any baby born from a Amazonian mother, no matter the race of the father, to have all characteristics of an Amazonian. The father does not have this ability, siring with humans, half elves, elves, and catari resulting in children of the race of the mother.
Catari 5'11" 150 lbs High Coordination, low Piety Cat-like people with slit pupilled eyes and flexible spines, catari run on all fours and retractable claws give them traction for the hunt. Males duel for the attention of females, though victory is not necessarily the goal. Females choose the mates from the duels based on ability, determination, and skill.
Centaur 7'6" 1200 lbs High Strength and Coordination, low Piety and Intelligence Half-horse and half-human, centaurs are graceful creatures, with a strong constitution and the ability to move for hours.
Draconian 5'9" 160 lbs High Constitution, low Coordination A winged race of dragon-like features with shimmering scales, draconians are the bullies of the sky. Lacking the grace and maneuverability of the skyterians or sprites, draconians instead rely on their superior strength and toughness to decide a battle. Their powerful, elegant wings support a membrane of leather-like skin that lifts these creatures into the air.
Dwarf 4'6" 200 lbs High Strength and Constitution, low Coordination and Intelligence Short but powerfully built, dwarfs are wizened creatures whom are hard workers and sometimes hostel and short tempered, with beards and a maturity beyond their years, they build their homes in the mountains spending their day mining for precious metals to work into arms and armor and other rare items which are quite often endowed with magical properties.
Elf 5'6" 130 lbs High Coordination and Intelligence, low Strength and Constitution Elves are a race of humanoids with fine, chiseled features. Long, pointed ears and an almost unnatural grace characterize the race.
Ferrishyn 3' 100 lbs High Coordination and Intelligence, low Strength and Constitution These little pranksters are about 3 feet tall and are goddesses of the forests, they live in burrows, roots and rocks and are exceptionally beautiful, with tiny exotic looking dragonfly wings and skimpy clothes made from spider silk. The Ferrishyn are the most evolved of the fae, having incorporating all aspects of the four elements. Wings are symbolic of air, legs of earth, their shimmering qualities of fire, and a shape shifting aspect represents water's fluidity. Added to these four, is the fifth magical element, moonlight, where you will see them dancing within a fairy ring of mushrooms. Ferrishyn are creatures of great intellect and agility. They are highly mischevious and prone to trick and pester other creatures. They can hide easily, change into small woodland creatures at will and create illusions. Because of their close relationship to natural materials and woods, the craftsmanship of the Ferrishyn usually far supercedes that of humans, making them well suited for the magiacal arts dealing with nature and craft making.
Golem 3' to 7' 500 lbs to 1500 lbs High Strength and Constitution, low Coordination and Piety Sandstone race.
Half-elf 5'9" 160 lbs All Average, strengths are by choice(rp, if you are strong but not coordinated, half amazonian) Half-elves are the product of a union between an elf and a catari, human, amazonian, or half elf. Half elves breed true to half elves and are a curious, active people.
Hobbit 4'6" 200 lbs High Coordination and Intuition and Intelligence, Low Strength and Constitution and Piety Hobbits are hard working, hard playing creatures. Small and compact but with incredible constitution, hobbits are known for long hours at work followed by nights of raucous celebration, then returning to work with little or no sleep. Their boisterous confidence in their own strength are backed up by their determination and racial pride.
Human 6' avg weight-185 lbs High Piety, low Intuition Humans are courageous individuals, often placing their lives in opposition of those who oppose their beliefs. Known for a fanatic streak, they dive completely into whatever they choose to make the focus of their lives.
Jinn 6'6" 145 lbs High Intelligence, low Constitution Dark skinned with slight builds, jinn are the descendants of the legendary genies. Having lost much of their magical abilities, jinn still have a strong connection to the essence of the world and manipulate it with extraordinary facility.
Lupinerians 6'2" 240 lbs High Strength, low Intelligence A wolven race of pack hunters equally adept at running on all fours or upon two legs. Possessing a deep instinctual wisdom, these primal hunters are deadly predators capable of tracking the scent of their foes for many leagues and are relentless in the chase. Mating for life, males and females are inseparable while renegade pack members challenging for another's mate are banished from the pack to roam alone until accepted into another pack or perish from hunger and solitude.
Minotaur 8' 6" 450 lbs High Constitution, low Intelligence Big and brawny, these bovine giants do everything with a determination and deligence. They seem calm and easy going; but, once riled are fierce in battle on and off the battle field. They tend to be dominate and rangy, mating with seveeral females of there kind, forming small herds, which they fight to keep and protect.
Murrughach 6' 200 lbs High Intuition, low Piety Mammals with the ability to change the lower half of their bodies between a whale like set of flukes and human legs. Murrughach spend considerable time in both water and land environments.
Nereid 4'6" 105 lbs High Coordination and Intuition, low Strength and Piety Nereid are a race of fey creatures deeply in tune with the environment. Agile and small, they have webbed toes and fingers allowing them to move thru the water in amazing bursts of speed.
Orc 5'6" 200 lbs High Strength, low Intuition Primal and base, these intelligent humanoids dwell in crude settlements and abide by arduous and bloody warrior laws. Not embracing the luxuries of other race's settlements, battle and blood is the wealth of the Orckin kind. Constantly fighting for supremacy amongst themselves and other tribes and races, their battle lust is infamous. Able to withstand grievous wounds, it is not surprising that the warriors of this race fall easily into the pool of mercenaries, loyalty only reaching as far as the next meal or payment.
Satyr 4' 140 lbs High Intuition, low Piety Half human and half goat these impish woodland creatures embrace life with a passion for mischief. Natural pranksters these bold individuals revel in tormenting and plaguing serious races using their deep rooted ties to the spirits of the forest glades to entice and lure hapless victims into their merriment. Not surprisingly these jesters often like to practice the fine art of thievery and burglary, as well as drunken carousing. Where ever fun is to be found, a Satyr will be lurking.
Skyterian 5'3" 110 lbs High Coordination and Intelligence, low Strength and Constitution A very light, humanoid race, skyterians look like smallish humans or elves with wings sprouting from their shoulderblades. Powerful chest muscles in both the females and males allow flight for extended periods, as their skeletons are similar to a birds, strong but brittle, filled with air pockets to reduce weight. Their wings are exquisite constructions of feathery elegance, bright patterns being the norm.