Combat System
by
Tzusun Losttrail



Table of Contents


  • Section 1-Statistics
  • Section 2-Combat Basics
  • Section 3-Physical Combat
  • Section 3.1-Calculating TPD
  • Section 3.2-Calculating TPO
  • Section 3.3-Calculating TR
  • Section 3.4-Rolls of 1 or 100
  • Section 4-Physical Combat Damage
  • Section 4.1-Critical Hits
  • Section 5-Determining PDR and POR
  • Section 5.1-Calculating PDR
  • Section 5.2-Calculating POR
  • Section 6-Magical Combat



  • Section 1

    Statistics


    Section 2

    Combat

    Combat is based on a d100 system, 1 is always a miss, and 100 is always a hit. To determine if a weapon or spell hits a random roll is done. If the roll is higher than the "needs to hit", then a hit occurs. If the number is less than the "needs to hit", a miss occurs.



    Section 3

    Physical Combat

    The possibility to hit is found by subtracting the Total Physical Offense (TOS) of the attacker from the Total Physical Defense (TDS) of the target. Then adding the targeting factor (TR) to that sum.
    Formula
    To hit = TPD - TPO + TF
    All that will be displayed is the To hit, TPD, TPO, and the d100 roll.





    Section 4

    Physical Combat Damage

    Roles of 1 and 100 are unique. The result of the to hit 1 will always fumble. The result of the to hit 100 will always result in a critical hit as long as the to hit for the attack is 95 or lower and will at least always hit its target, even if the to hit is 96 or higher. Listed below is an explanation of how each one works.


    Physical combat damage is figured by the following steps: